Game
Jackwald's Five Nights at Treasure Island Assets Kit V2.0

22 days ago

I guess this log wasn't unused after all! It just took ten years for someone (me) to find it.

Here's the code in TGsEE for anyone that wants to try this themselves:

CCCMMR2




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Proud to announce that I am helping with sound design for this game!

As a special treat, have Audio Teaser 01.

Another unused log in TGsEE that I overlooked. Had to do a double-take but it is in fact real. It's actually quite interesting, because it elaborates why Greg set up cameras, why Staff Area is CAM 1, and what the purpose of the Meat Freezer is.

2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk for informing me!)

New poster to accompany trailer

Is it bad that I never noticed that AnArt made it look like parts of Photo-Negative Mickey's body were stained with yellow blood in post-editing in this image? It's WAY easier to see where he used the brush tool if you brighten it.

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

More found media! Oh my, oh my!

Sneaky peeky

Since we hit our goal on the vortex charity stream here is the Spike’s Ahoy! main menu theme! (Composed by @ExpoDev ) hope you guys like it and remember to go and donate! https://youtu.be/OpKKu7Y5mtA?feature=shared

Some of the rooms for my stylized FNaTI 2.0 map so far at low saturation. Still slowly working on it.