Game
Jackwald's Five Nights at Treasure Island Assets Kit V2.0

3 months ago

I guess this log wasn't unused after all! It just took ten years for someone (me) to find it.

Here's the code in TGsEE for anyone that wants to try this themselves:

CCCMMR2




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2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk for informing me!)

Sneaky peeky

Slender: The Eight Presents

Happy 50,000 Followers!!!

Is it bad that I never noticed that AnArt made it look like parts of Photo-Negative Mickey's body were stained with yellow blood in post-editing in this image? It's WAY easier to see where he used the brush tool if you brighten it.

William Afton and his stupid purple car he cared about more than his KIDS

Another unused log in TGsEE that I overlooked. Had to do a double-take but it is in fact real. It's actually quite interesting, because it elaborates why Greg set up cameras, why Staff Area is CAM 1, and what the purpose of the Meat Freezer is.

Ah yes, my favorite FNaF map!

And what is an Endo without it's suit

VERY interesting bit of context to my previous post!