Game
Mario and Luigi: Superstar Simulator






4 years ago

I had big plans to add lots of transformations, the pictures not even being all of them. They would include old, new, and even custom ones! I'll tell you how they would work in the article


I just thought of an idea that would make these powerups not overpowered! I was just planning on them being usable until the rest of the battle, but their attacks would obviously be powerful because they would only be playable if their respective powerup was purchased in the shop. I call it "powerup points". Once you consume the item and transform, you'll get powerup points. Each of the transformation's attacks will cost powerup points. If you run out, you turn back into the original character. Sounds pretty balanced, right? Now let's talk about those pictures:

Fire Mario: He'd have pretty standard attacks. His first one would have you press Z repeatedly to charge up a fireball, making it bigger. If it got too big, it would explode.

Tanooki Mario: One of his attacks would be similar to Wario's ground pound, where he'd jump and then turn into stone to crush the enemy.

Propeller Mario: His attacks include spinning and more spinning. Did I mention spinning?

Boo Mario: He's never spit spirit fire before like some boos do, I'd probably add that to his arsenal. One of his attacks would be teleporting behind the enemy and spooking them.

Rock Mario: Of course one of my favorite powerups had to be planned. He'd curl up into a giant rock ball and roll over the enemy.

Snow Mario: This is one of the custom powerups I found. In fact, it's the only one I have that's worth keeping at the moment lol. He'd have a stronger jump and be able to throw snowballs.

It would be easier to just make them one move instead of fully playable (actually maybe I should do that. I'll think about it) but that wouldn't be fun. Cya next time!



2 comments

Loading...

Next up

The first test for detailed palette swapping was successful (for the most part)!

I'm very excited to implement Pixel9Bit's resprite of his Donkey Kong spritesheet in the future! It was also good to wait to make Diddy Kong playable because he resprited him too!

Here's a work in progress of Mr. L's third attack: his signature super jump! There's 2 parts to it, the first being the aiming of where you land and then charging up the power. With spiky enemies like Basilisx here, you'll have to intentionally miss

Happy #MarioDay!

Celebrate everyone's favorite plumber by completing our quests.

Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!

it's a party

What the he- don't fight Goomba as Wario- (Clip provided in the Discord)

This game includes a mechanic where you can collect wanted posters that appear in the overworld and fight harder versions of bosses for double the coins you would usually get from them! (Version of game shown in video not released yet)

The Final Stand.

There's a bulletin board in the middle of the overworld where you can save your game and read dialogue from each character! Who's who?