Game
Mario and Luigi: Superstar Simulator






5 years ago

I had big plans to add lots of transformations, the pictures not even being all of them. They would include old, new, and even custom ones! I'll tell you how they would work in the article


I just thought of an idea that would make these powerups not overpowered! I was just planning on them being usable until the rest of the battle, but their attacks would obviously be powerful because they would only be playable if their respective powerup was purchased in the shop. I call it "powerup points". Once you consume the item and transform, you'll get powerup points. Each of the transformation's attacks will cost powerup points. If you run out, you turn back into the original character. Sounds pretty balanced, right? Now let's talk about those pictures:

Fire Mario: He'd have pretty standard attacks. His first one would have you press Z repeatedly to charge up a fireball, making it bigger. If it got too big, it would explode.

Tanooki Mario: One of his attacks would be similar to Wario's ground pound, where he'd jump and then turn into stone to crush the enemy.

Propeller Mario: His attacks include spinning and more spinning. Did I mention spinning?

Boo Mario: He's never spit spirit fire before like some boos do, I'd probably add that to his arsenal. One of his attacks would be teleporting behind the enemy and spooking them.

Rock Mario: Of course one of my favorite powerups had to be planned. He'd curl up into a giant rock ball and roll over the enemy.

Snow Mario: This is one of the custom powerups I found. In fact, it's the only one I have that's worth keeping at the moment lol. He'd have a stronger jump and be able to throw snowballs.

It would be easier to just make them one move instead of fully playable (actually maybe I should do that. I'll think about it) but that wouldn't be fun. Cya next time!



2 comments

Loading...

Next up

For this next boss, I'm actually making something normal for once lmao (wip)

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

5.5 is out!!

Happy MAR10 DAY! collab with @Emerald879

I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it