Next up
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/
I have been working ALOT and here is what I have done have:
Presenting, the latest Subnautica breathing pack and multi-purpose tool!
I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/
Wow, congratulations to us all for reaching 100 members! I hope you have all been exploring safely, bringing extra batteries, and being careful of your hull integrity. Thanks for sharing all your moments with us, and we're looking forward to seeing more!
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
Steam Demo version 1.1.3 now Available on GameJolt
Here's Some gameplay of Subnatica because why not
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?











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