Working on a 2.5D Isometric engine for internal spaces to act as a HUB area in between battles. The map uses layers to hide/show rooms, and NPC locations are randomized, and only unlocked Synths show here.
Each NPC type pulls from its own set of dialogue. I also pull in some voice overs.
There is 4 spaces you can freely explore:
* The central barracks where most NPC resides. In future shops can appear here.
* The briefing room where you can play any assignments (these are the same as the prologue in the earlier versions of the game)
* The Synth Lab (Not used yet, but this is where you can upgrade your Synths)
* The Portal Room. Takes you to a randomly generated free battle map. You can provide a 5 digit seed to get roughly the same map every time. Unlike previous entries units/ enemies seen Skirmish link up to what is was already encountered in previous assignments.

Next up
New main menu artwork. Totally reminds me of early PS1 RPG with high pre rendered backgrounds and simple 3D characters on top.
This will be the day we we've waited for! "Ruby: Huntress of Vale" v 2.0.2 is now Available! New Ui! New custom voice overs! New tweaked combat mechanics! Xbox controller support! Additional post chapter 3 content! And more!
I apologize for the long delay. But development is active again. Purchase Gun & Skills from the buy menu. Also note Enemy meter at the bottom of the screen.
Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion
We have all been in shock over the recent news that Rooster Teeth is closing down and the future of RWBY's IP is in question. However, despite of recent events, Huntress of Vale will continue to keep moving forward!
Simple Localization for Clickteam Fusion 2.5+!
This .mfa includes only the necessary code and tips to implement your own localization system using .csv files to store the texts!
Open the article to get started.
Synthetic Onslaught V1.0 Released! Anime RTS made on Clickteam Fusion 2.5!
Its been a while since I uploaded a video. Been working on some major bug fixes and optimizations. I'm pretty happy with the results!
Happy new year! Here are 16 free examples :P (Check Article)
Synthetic Onslaught Re-Released?? Apparently packages had been set to private at some point, or maybe have been private for past few years, IDK. I was here upload a bugfix patch, but maybe this may actually release day for most of you... o.O Well enjoy!
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