Working on a 2.5D Isometric engine for internal spaces to act as a HUB area in between battles. The map uses layers to hide/show rooms, and NPC locations are randomized, and only unlocked Synths show here.
Each NPC type pulls from its own set of dialogue. I also pull in some voice overs.
There is 4 spaces you can freely explore:
* The central barracks where most NPC resides. In future shops can appear here.
* The briefing room where you can play any assignments (these are the same as the prologue in the earlier versions of the game)
* The Synth Lab (Not used yet, but this is where you can upgrade your Synths)
* The Portal Room. Takes you to a randomly generated free battle map. You can provide a 5 digit seed to get roughly the same map every time. Unlike previous entries units/ enemies seen Skirmish link up to what is was already encountered in previous assignments.

Next up
I apologize for the long delay. But development is active again. Purchase Gun & Skills from the buy menu. Also note Enemy meter at the bottom of the screen.
Its been a while since I uploaded a video. Been working on some major bug fixes and optimizations. I'm pretty happy with the results!
Ruby: Huntress of Vale 2.0.11! Added some new combat + defensive options for Yang & Weiss!
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Tons of new updates coming! Here is a teaser video! -New Units -New Enemies -New Objectives -New Terrain & Weather Effects -Improved Level Generation - New Soundtrack -& More
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
Re-designing main menu!
This will be the day we we've waited for! "Ruby: Huntress of Vale" v 2.0.2 is now Available! New Ui! New custom voice overs! New tweaked combat mechanics! Xbox controller support! Additional post chapter 3 content! And more!
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
Synthetic Onslaught V1.0 Released! Anime RTS made on Clickteam Fusion 2.5!











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