Game
Undertale: Bad Time Trio (Max's take)
21 days ago

I have made the unfortunate decision to cancel the papyrus solo phase, I've realized that I'm getting tired of working on this game and it's taking a lot of my time and energy that I want to be spending on other things like youtube. full game soon (maybe)




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This is a real screenshot from the game. I'm not kidding. Silly mode is peak.

Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)

I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)

I remade the logo because the old one looked bad

Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest

I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)

IDK if it will be in the game or not but I made this because I was bored this morning also hi, I have no idea how I'm supposed to do these

new menu sprites (chara still looks kinda bad but overall it's much better)

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

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