Hi everyone, this week I completed an Unreal Engine 101 course at a college in my city and it’s helped me learn and view gamedev in a more positive light. Because of this, I’ve now exited my 3 year hiatus.
Using the course, I’ve managed to create a sequel/spin-off to Unreal Cubeblaster, a game I made and uploaded here a while ago. The sequel is not the most polished experience, as it was made in 5 days, but I’ll announce it and release it later this weekend.
Thanks for reading and have a good-day!










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