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30
3 years ago

I have started recreating the old game #Gargoyles from scratch, which was released back in 1995 for #SegaGenesis .
The intention is to create a native version for Windows / macOS / Linux.

#gamedev #pixelart #retrogame




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It's not a game but my web portfolio in development, with gamification system . It's possible move the player sprites with directional buttons on all webView and interact with UI.

I’m developing a mega update that improves the gamification of my web portfolio.

Stai tuned šŸ”œ

#webdev #FrontEnd #gamedev #gamedevelopment #Webdesign #pixelart #8bit #retrogamecollect

My portfolio is finally ready! šŸš€šŸŽ®

šŸ”‘ New features:

Enhanced #gamification: unlock doors, mini-level

New #easterEggs, improved core & auto-translation

Now online! šŸ‘¾šŸ‘‡

matteosantoro.dev

#webDev #Portfolio #GameDesign #coding #JavaScript #UX #frontend

megaman redraw

: Pixelorama

This is the current state of development, right the comparison with the original game.

Title screen:

- Recreated animated logo

Level 1:

- Still just an illustration without writing

- Hud recreated

- First tileses

- Movements (to be refined)

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

With great satisfaction , I am pleased to announce the launch of the first public version of my web portfolio. The site isn't perfect yet and I will continue to add little extras as time goes on. https://matteosantoro.dev/

A first test with #crocotile3D . It's not finished,i just need it as an exercise to learn the program. #pixelart #lowpoly #3dmodel #8bit #gamedev #gamedesign #3dlowpoly #godot #GodotEngine #dev

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

art comission.