Some might be a little mad after I decide to end making Bloody Office, I'm not going to sugarcoat it, I had many problems, not only making the game but making "The ARG'
(Yes, I had a ARG planed)
BUT!!! many things fell through, including my motivation for the game, through these mouths of the development, you might have noticed I've taken many, many breaks.
(I might take a really long break after this, too :/ )
Making a game by yourself is hard, I'm sure many devs on gamejolt know this, but it's even harder when you had every little motivation for the game.
For people here before Bloody Office, you might have seen a game called Hazard 1998, I've been still working on that game...
But I told myself before I try making this game I have to "start small" so I just come up with Bloody Office one day, and I got to work, Bloody Office started out as a beat 'em up game at first, but it then turned into a slasher horror movie game about a killer wearing a bag over his head
(Friday the 13th Part 2 idea)
And he'd stalk and hunt four office workers, working late at night on Friday the 13th, so you can tell that this game was a little rushed, past me thought that "If I can make a small game, then I could sell for $1.99 and make some money and give most of it to my family, and show them that games can be a full-time career!!!"
So in short this game just come out from a place of pure rush, which lead to me but burned out and trying to make a half-assed game out of nothing, I then decided to end the game, to work on online school, and Hazard 1998.
(After my break, you can be expanded to see that game ;) )
I hope everyone has a nice day, and make sure to keep our hazard masks on...
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