Im going to take my time this time around with him. Im also working on a side project. I want this game to be bug free, problem free and look amazing. Im currently trying to work out a full screen code that works with and without the 3D engine since i use the 2D engine for the pause menu as well as the loading screens. If all else fails, Him will be a windowed game. Dont expect the same kind of progress. I have to admit, it was rushed. I want to finish a level before moving on to the next one. I got excited and it would have ruined the game quite honestly. The current package with the first two levels will remain uploaded if anyone wants to try out what i had done before. But my goal is to make something better than that. I take this situation as a wake up call, telling me to make something better and not rushed. If anyone is interested in my side project, its called Bro-Tastic. Here’s a link to the pc version, its pay what you want. The android version is free.
Next up
New WIP level selector/title menu
Level 3 progression
Level 3
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Another house i made long time ago.
Showing off player 2 😎
What do you think?
An infected room from the second part of Cybel ! Are you up for some cleansing?
Only true badasses may pass! #conceptart #art #gamedesign
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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