Im going to take my time this time around with him. Im also working on a side project. I want this game to be bug free, problem free and look amazing. Im currently trying to work out a full screen code that works with and without the 3D engine since i use the 2D engine for the pause menu as well as the loading screens. If all else fails, Him will be a windowed game. Dont expect the same kind of progress. I have to admit, it was rushed. I want to finish a level before moving on to the next one. I got excited and it would have ruined the game quite honestly. The current package with the first two levels will remain uploaded if anyone wants to try out what i had done before. But my goal is to make something better than that. I take this situation as a wake up call, telling me to make something better and not rushed. If anyone is interested in my side project, its called Bro-Tastic. Here’s a link to the pc version, its pay what you want. The android version is free.
Next up
New WIP level selector/title menu
Level 3 progression
Level 3
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.










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