Game
Dragonian: The Imbalance of Sierr
11 years ago

I hereby give you... Camera control!


First off, thank you all for your feedback. I’m glad this game at least got noticed.

…but everyone had complained about the camera, though not very specific about it. So, I added some camera rotation on Q and W, and a way to change the camera movement in-game: pause, press D, and unpause, and see what you think.

You’ll have to re-download the game, but at least you can transfer your old saves over to this version.

Once again, thanks for your feedback. I’m only one guy, so I don’t know if I deserve any slack. …but I can’t do anything about a Mac version yet.



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Well, I was looking through some old files, and found some cool stuff.

In case nobody noticed before, a lot of elements of the Robot Maid game come from the Shiro Ninja games, and ideas I would've done for a sequel. This guy is gonna behave like a similar guy from Shiro Ninja Mayhem, but fit this game's art style.

Also not the final boss. Again, I may have gone a bit too far in a few places.

Now that the rigs for this boss are done, I'd better get around to animating them.

Part of the debugging experience is making sure enemies don't spawn in walls.

...but this is a great way to show off the shotgun in action.

Too much?

There are only so many ways to draw starbases, and all of them require a window into space. This one happens to also be a factory.

Meow.

Tigers are difficult to animate, especially since they have two joints for their hind legs.

Well, it kinda resembles a tiger.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

This is literally one of the first cutscenes, after the first level. Like I said, I'd rather do Sega CD-style cutscenes, but this will do.

...it's also the most complete-looking cutscene right now. I thought you'd like a look.

What do you do when one enemy type you used before doesn't show up well on your new level's background?

Draw new graphics.

It's a good thing the previous variation was already skeletal, so I can just give it skin and swim trunks.

If there's one thing I learned from looking at the graphics of NES Batman, it's that they put gray highlights with red shading to make metal look a little rusty.

I'll know if I did my job right when I get to actually making the level.