Game
Dragonian: The Imbalance of Sierr
11 years ago

I hereby give you... Camera control!


First off, thank you all for your feedback. I’m glad this game at least got noticed.

…but everyone had complained about the camera, though not very specific about it. So, I added some camera rotation on Q and W, and a way to change the camera movement in-game: pause, press D, and unpause, and see what you think.

You’ll have to re-download the game, but at least you can transfer your old saves over to this version.

Once again, thanks for your feedback. I’m only one guy, so I don’t know if I deserve any slack. …but I can’t do anything about a Mac version yet.



4 comments

Loading...

Next up

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

Well, I was looking through some old files, and found some cool stuff.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.