Game
Dragonian: The Imbalance of Sierr
11 years ago

I hereby give you... Camera control!


First off, thank you all for your feedback. I’m glad this game at least got noticed.

…but everyone had complained about the camera, though not very specific about it. So, I added some camera rotation on Q and W, and a way to change the camera movement in-game: pause, press D, and unpause, and see what you think.

You’ll have to re-download the game, but at least you can transfer your old saves over to this version.

Once again, thanks for your feedback. I’m only one guy, so I don’t know if I deserve any slack. …but I can’t do anything about a Mac version yet.



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Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

The arms are done.

Now, let's see if adding wings is too much...

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.

So it begins.

It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.

...hopefully, people will see this guy as an homage, and not as infringement.

It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.