4 years ago

I hope it is written right, I study japanese but I'm not fluent yet (if you know, please tell me)
Made with #Blender3D, "Time's problem"




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I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.

animating wip

The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:

the cam shot for the cafe! lights on and off! couse that's the main mechanic!

looks pretty spiffy if you ask me

thanks everyone for the charged stickers and new follows!! Im really gratefull for ALL the support!!

YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game

My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr

The Puppet

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr