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1,009
3 years ago

YAY, I did it :D
Pretty happy with this effect, simple but gives more life to the game




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My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr

A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr

🍷Cabernet by Party for Introverts is OUT NOW!

⚖️ Morality meets ⚰️ mortality in this 19th century-inspired vampire RPG.

Will you merge with 🧛 vampiric society and feed on your neighbors? Can compassion and love outweigh an eternal 🩸 thirst?

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

Added more lighting in the brig. Even prisoners need humane lighting. #pixelart #indiedev

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:

Updates again:

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- Labels for preview elements

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Doing some testings for my next game... all looks good so far