
YAY, I did it :D
Pretty happy with this effect, simple but gives more life to the game
Next up
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr
The Swarm grows.. sometimes to unexpected sizes.
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
⚔️Think you can survive this cage fight?⚔️
Fancy trying your hand at this game and showing us what you can do?
AppStore: https://apps.apple.com/us/app/forrest-in-forest/id6740210661?pla…
PlayStore: https://play.google.com/store/apps/details?id=com.DefaultCompany…
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
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