There are some optional and tricky jumps in this game (unintentionally made too. It's awesome) and today I thought why not just reward someone who does that tricky jump? That's when I had this idea to spawn a star coin randomly at the end of one of those tricky jumps for the advanced players so they could get coins easier! Each star coin collected will add 5 coins to the counter. Here's the catch though. To make that not overpowered, I decided that you won't be able to obtain the coins from your collected star coins until you win the battle. If you lose or you quit the battle, those star coins are lost. I can't believe I thought up of such an idea since most of them aren't too good. I hope you guys like this idea, because I'm sticking with it for sure. I even finished coding the first spawn today!
Next up
These two may be away for the time being, but when they come back they'll be stronger than ever!
The first boss battle of the next update is none other than the great Papyrus! Luigi seems to be struggling a bit... but he has something up his sleeve this time. Read the article for details on Papyrus' attacks
Here's a heavy work in progress of the new pause menu! More options will be available, but for now I added the ability to choose between each available palette
Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!
Through some quick testing, I can confirm that Superstar Simulator works perfectly on Steam Deck! All you need to do is add the EXE file to your Steam Library, set the launch option to Proton, and set your controls to keyboard and touch screen!
To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)
What the he- don't fight Goomba as Wario- (Clip provided in the Discord)
The first test for detailed palette swapping was successful (for the most part)!
I reached 2000 subscribers on Youtube, so to celebrate, the special video will break a long running code barrier I've had
Here's a work in progress of Mr. L's third attack: his signature super jump! There's 2 parts to it, the first being the aiming of where you land and then charging up the power. With spiky enemies like Basilisx here, you'll have to intentionally miss
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