There are some optional and tricky jumps in this game (unintentionally made too. It's awesome) and today I thought why not just reward someone who does that tricky jump? That's when I had this idea to spawn a star coin randomly at the end of one of those tricky jumps for the advanced players so they could get coins easier! Each star coin collected will add 5 coins to the counter. Here's the catch though. To make that not overpowered, I decided that you won't be able to obtain the coins from your collected star coins until you win the battle. If you lose or you quit the battle, those star coins are lost. I can't believe I thought up of such an idea since most of them aren't too good. I hope you guys like this idea, because I'm sticking with it for sure. I even finished coding the first spawn today!
Next up
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it
Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always
5.5 is out!!
Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well
For this next boss, I'm actually making something normal for once lmao (wip)
Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!










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