Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

2 hours ago

I kinda wanted to like get some words out of my mind on how like I’ve felt when developing this, I’ve had them in for about most of this year now,

Thumbnail is Old Art btw


Overall ever since I’ve had trouble with “the issue” if you’ve know what I mean since like earlier this year, I e felt like development overall has lien slowed down drastically because of it, I know game development isn’t easy but like when you’re like spending months trying to figure out an issue that’s more complicated than it looks, it definitely can be a huge motivation vacuum,

I know like I don’t want to really cancel this, I won’t be, but like I’ve read like times where I just wanted to quit just because I’ve haven’t even figured out this one thing. Honestly if I did I’d probably feel even more bad because I let all of those ideas go to waste and that they will probably not be seen in the light of the day or the moonlight of night, or something like that. So yeah I’m gonna try to continue on, but that’s pretty much how I’ve been dealing with this one thing in particular.

Obviously other things going on in my own life too, college and a couple of other things too, have definitely impacted it, but they don’t feel as bad in comparison to this one thing

I know it’s kinda dumb to like hyper fixate on that one thing but it just feels different when your game practically relies on it but yeah

That’s pretty much how things have been with it, but I’m gonna keep persisting through it and to try to get through it

That’s petty much it, thanks for sticking with me through this this far



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