what’s going on with development?
i’ve taken my time. took a break for a few months to do other things and now i’m more productive than ever! 💪
this new thumbnail is made by me and @Autumn_Satire
and will be updated to the main games thumbnail when the post goes up! 🔥⏳

What progress have you made?
the game has had a lot of progress in the past month. including:
fully voiced cutscenes 🎤
a climactic yet simple story 📖
action-packed minigames 🎬
easter eggs and secrets 🤐
new free roam segments 🗣️
Performance-based rewards 💰
upgrades 💵
and more that i’m not going to talk about as to not spoil the surprises 🤫 🔥

Difficulty
i want jeffrey’s 2 to be able to offer challenge for those who look for it, but also not over-the-top max modes if they don’t want it. i want there to be something for many kinds of players! and i think so far i’ve done it pretty well 💪
New mode! Lime Blast!
based on the infamous connor’s lime blast, face off against connor himself as you fight for your life in your office, of which a strange mixing machine has appeared to create a perfect lime blast formula! 🔥🥤

Introducing office customisation!
throughout the game, unlock new aspects for the office to customise, with other 30,000+ combinations! 🤓
here is one i made based on After Nights at Bobby’s by @YettyDev
! 😎

this feature adds a completely new layer of personalisation to the jeffrey’s 2 experience, and i hope you guys get to have fun messing around with it! 🔥
What else?
jeffrey’s 2 is only going to release, when it’s ready. ⭐️
the game is not getting rushed to release for any reason, i really do care about this game
there is still SO much to look forward to that i haven’t talked about, but that’s to discover in jeffrey’s 2 itself. ⚡️
i’m making changes to make the game less filler and as fun, cinematic and polished as possible! ✨
the game is about 75% done if i had to guess, but development has been really picking up recently. 
i hope to see you again soon… ;)




















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