Next up
Working great on steam deck!
here's a model evolution for Charlotte now that I've revealed the new model!
amazing how much she's changed since 2023
Waiting animations
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Created a texture based depth shader for the face ^^
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Added food
Just like Charlotte's model, the game's music is also getting a fresh update to sound more lively and unique! ^^
Here's a preview of the new version of the first level theme compared to the 2024 version from the game's demo!












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