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Out of context wet bouncing hairball
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
here's a model evolution for Charlotte now that I've revealed the new model!
amazing how much she's changed since 2023
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
Here's a look at Charlotte's new model for TEAM SLAY-BELLS! ^^
It has a few changes, but I wanted to keep her design relativity similar ^^
I hope you all enjoy this new model!
Charlotte's Bio for TEAM SLAY-BELLS! She's the main
protagonist for this adventure, so here's some things about Charlotte to help you get to know her better!
a r e y o u t h e r e ?
Just like Charlotte's model, the game's music is also getting a fresh update to sound more lively and unique! ^^
Here's a preview of the new version of the first level theme compared to the 2024 version from the game's demo!
This was a big critique in the SAGE 2025 demo, so I wanted to tackle this first. I'm adjusting the stages to be smaller, and not be so zoomed out
(Note, the Adjusted version is not yet complete, so there's no stage outline, pink shadow, or enemies shown)













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