Game
TEAM SLAY-BELLS
1 month ago

I know the characters speak with their own dialogue sounds, but how would you guys feel if they also spoke words occasionally?


1
1


2 comments

Loading...

Next up

Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!

Here's a look at a Work-in-progress demonstration intermission for KICK-BELL.

I'm basically going to use these at the start of each area to teach gimmicks, mechanics, and how to play ^^

#ScreenshotSaturday #GameDev #IndieDev

Cindy the Cat - mouse drawing.

Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)

Super Bust-A-Move / Super Puzzle Bobble inspired character design.

I don't have a name for her yet.

I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)

Brainstorming idea #2

-

I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

Low-Poly Noelle model.

THE MARIONETTE!!!