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TEAM SLAY-BELLS
3 months ago

Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!




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Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)

(Also a new character shader to help the characters look more like their render models)

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

Candy 3D Model W.I.P

(not going for 100% accuracy)

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

I did some sprites for Elitor ^^

(The Deltarune OC I designed earlier)

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)

been prototyping a game with a different kind of aesthetic compared to what I usually do!

Right now, it's not too much outside of jumping around a test zone (and a character customizer), but I'm really liking how it's looking so far!

#ScreenShotSaturday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I actually already recorded Charlotte's lines lol

for the reindeer-like species' voices, I wanted to do something more "synth-ish"

Also helps them sound non-human like and other worldly imo