Game
Mario and Luigi: Superstar Simulator

4 years ago

(I know this is another Paper Mario post but it's so darn cool) Let me introduce you to my personal favorite echo character: Paper Luigi! A friend of mine on Discord made a custom spritesheet of him using Paper Mario as a base. Moveset is in the article


All of Paper Mario's sprites were edited by my friend to be Paper Luigi, so any idea I have with him I'll be able to execute flawlessly. I don't know how the sprites look so good and accurate. I couldn't of asked for a better design. Anyway, let's get to the moveset. As all echoes should be, they are very similar to their counterpart but with differences. Every echo in the game will have differences of course. Paper Luigi's jump and hammer will be the same as his brother, but with noticeable differences. The jump will do more damage and the hammer command will charge up more quickly. What I will do with Paper Mario is add another attack menu next to the original with more powerful versions of the original attacks. Paper Luigi will have the same but those attacks will have differences as well. Paper Mario's powerful jump will be the stomp move from TTYD, where he jumps on the enemy once and then ground pounds them. Luigi will have his super jump, where he crunches up and jumps super high and then lands on top of the enemy. Mario's powerful hammer move will be the power hammer, which will just be the regular hammer move but more powerful. To make things interesting, I'll change the hammer's sprite to look like the power hammer's badge, which is grey. Luigi will have the hammer throw, where he charges up and then throws the hammer at the enemy. These differences will make it so the brothers will feel unique, which at this point they pretty much are. See you next time!



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