All of Paper Mario's sprites were edited by my friend to be Paper Luigi, so any idea I have with him I'll be able to execute flawlessly. I don't know how the sprites look so good and accurate. I couldn't of asked for a better design. Anyway, let's get to the moveset. As all echoes should be, they are very similar to their counterpart but with differences. Every echo in the game will have differences of course. Paper Luigi's jump and hammer will be the same as his brother, but with noticeable differences. The jump will do more damage and the hammer command will charge up more quickly. What I will do with Paper Mario is add another attack menu next to the original with more powerful versions of the original attacks. Paper Luigi will have the same but those attacks will have differences as well. Paper Mario's powerful jump will be the stomp move from TTYD, where he jumps on the enemy once and then ground pounds them. Luigi will have his super jump, where he crunches up and jumps super high and then lands on top of the enemy. Mario's powerful hammer move will be the power hammer, which will just be the regular hammer move but more powerful. To make things interesting, I'll change the hammer's sprite to look like the power hammer's badge, which is grey. Luigi will have the hammer throw, where he charges up and then throws the hammer at the enemy. These differences will make it so the brothers will feel unique, which at this point they pretty much are. See you next time!

(I know this is another Paper Mario post but it's so darn cool) Let me introduce you to my personal favorite echo character: Paper Luigi! A friend of mine on Discord made a custom spritesheet of him using Paper Mario as a base. Moveset is in the article
Next up
Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
Happy MAR10 DAY! collab with @Emerald879 ![]()
Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always
Some Mario Galaxy fanart I made cuz today is MAR10 Day and Iām excited for the movie after seeing the final trailer yesterday!
This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end
Hey look Donkey Kong works like a charm in this figh- oh... oh my go-
Saw the mario Galaxy movie, It was perfect especially when they showed dry bone bowser
Best movie of the year!šš
For this next boss, I'm actually making something normal for once lmao (wip)












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