Next up
This week's progress: fixed broken interaction system, added title screen, started on settings menu, added transitions for changing scenes :D Next goal: Either inventory or save system, we'll see which one infuriates me less lol
Tiny victory of the day: First stage of inventory system is functional!
Hey, come on in! The water's just fine. I hope to build up a community, because there have to be more people out there who are trying to make one or enjoy reading them.
Avery finally got a much needed design update that I've been meaning to do for like ever-
They are now a falcon :]
Two little arrows gave me SO MUCH trouble it's insane ðŸ˜
But hey, I've added 1 new room, 1 new suspect, and 1 new UI feature. A nice balance :]
been a minute since I worked on LMS; I forgot about placeholder Avery's lil side-eye lol
girl's so sus of EVERYONE I love her <3
im not dead!! the AvA hyperfix has been consuming me; please accept this Alek as offering-
(idk why the timing on the rise is wonky, it's not like that in-game)
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity














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