Game
Marty's Sewers Mayhem
1 year ago

I'll be taking a short break from working on the game sadly, thanks to a small issue

Don't worry, game is far from being cancelled as I don't want and this ain't a valid reason for it!

Btw read article:


If there's any experienced clickteam coder reading this, you can contact me on discord so that we can solve this small issue

To put y'all in context, I'm using this method for the enemies, however, when creating new enemies, they don't behave independently

Learned a lot about fast loops, object loops and even qualifiers, but didn't managed how to successfully solve this issue, it's been 1 month since I started to code how the first enemy behaves but I had to focus on this issue before continuing working on the rest (serious mistake? you bet Dx)

So yeah, this is why I'll be taking a short break from working on it, tbh it was almost driving me insane being unable to solve this properly, but I really hope I can find a solution asap, I really want to release this game



0 comments

Loading...

Next up

popgoes evergreen but better

Something happened

when there was one

#FNAF

Suggested by @Frozen_Dark_Oswald , I hope you like it!!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shuiro Haname. #Commission

Commission for @ShuHaname

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Cash Banooca

Path of Kami, running around the shrine area