Game
The Ink Remains
2 years ago

I love video game development, programming and digital art making! As I do those more often, I get reminded of why I keep going. The progress is steady, that's a good sign to me. I'm working hard consistently, working happy as can be! Hobbies are crucial!




0 comments

Loading...

Next up

Damn, another #spawnday already! Time flies, it really does...

Remember me saying that? Sadly, I most likely won't be able to do it. Half-2022 is only days away and the game is not close to be ready. I can promise one thing tho: The Ink Remains, Chapter 1 “Still not free” will be released this year, finished or not.

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

Gwasses

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)

I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes

I remade the game page header and now it looks better. I will probably remake the thumbnail too.

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...