Game
The Ink Remains
2 years ago

I love video game development, programming and digital art making! As I do those more often, I get reminded of why I keep going. The progress is steady, that's a good sign to me. I'm working hard consistently, working happy as can be! Hobbies are crucial!




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Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

Ah yes, perpetual motion... Well done random rigidbody 😂

Gotta love when this happens

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

Mr. Headsenberg wants to sell you some blue... Do you accept?

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

I finally made a highlight system for the items of my game. Now when you put the crosshair on an important object it gets highlighted! #devlog #fangame #batim

Gwasses

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)