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I'm already programming the enemy editor. Consider whether you want it to be a separate window or within the application. If it is in a separate window it will be easier to program but difficult if I want to port it to android and web
1 or 2?
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Now it's time for the most difficult part, the combat system + the character and enemy/boss editor. After this, I will have to add small details and refine the game.
I have already made a system for the chests and NPC dialogues (I have uploaded a new version that adds the new things), now I am going to add things for the world and decorations. Ideas for things I should put in?
Finished up the ONWYN 1 cast!
I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.
Credit to thudner, the UFMP team, and the model porters for various model parts.
If I receive more support I will update mini world maker adding new objects, fixes, better UI and creation of cumstomized enemies. But for now it will continue in a concept version.
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