Game
FNAF Kit
2 years ago

I'm currently collecting feedback on how people feel about the game at the moment. I'm just trying to gauge interest and whether there is still a reason to continue development. Please fill in the form below to help out.

https://forms.gle/4q1XZDPi5N9uM5D37


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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons ver 2- jumpscare Test

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

If you're wondering why the next build is taking so long. here is the answer.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Buttons jump scare test shot

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.