Next up
spent my night putting together the start of a proof of concept for a Low Poly Open World Exploration. this is kinda my dream game and thats the reason why im making it. but its a big project and im not too experienced so i guess we'll see what happens
I'm in the process of building V0.1.2 of The Light Within. hopefully this will be the last build before public release. really the only important things that need to be done are adding more levels and finishing the story.
I've been working on this one for almost a week now. its a puzzle-platformer but there is no light but a glow coming from the player and you have to find your way through levels and find out where all the light in the world went. https://gamejolt.com/games/the-light-within/472423
The Light Within V0.1.1 is on the way. I'm just held up with a lighting glitch at the moment. after that I've just gotta fix the funky movement and add in a pause menu and you can have your update. after 0.1.1 if there aren't many problems expect v1.0! :)
art comission.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Regional Bulbasaur. #Pokemon
not the greatest house, but it's a house! :D
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