Next up
spent my night putting together the start of a proof of concept for a Low Poly Open World Exploration. this is kinda my dream game and thats the reason why im making it. but its a big project and im not too experienced so i guess we'll see what happens
I've been working on this one for almost a week now. its a puzzle-platformer but there is no light but a glow coming from the player and you have to find your way through levels and find out where all the light in the world went. https://gamejolt.com/games/the-light-within/472423
I'm currently working on an in game UI containing Your current time and your best time. hopefully when the game is all done I can add a summary of your total time taken to speed run as well as a global best score for people to challenge themselves on.
I'm in the process of building V0.1.2 of The Light Within. hopefully this will be the last build before public release. really the only important things that need to be done are adding more levels and finishing the story.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Strange Umbrella
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698












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