Game
Employees Only
22 days ago

I'm dropping the prototype hallway that I've been advertising. I want this to be worth the wait for you all, but my current dev method was choking the lfe from the project for me. I welcome any of your ideas that you would want from this game!




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Here is the finished look for the demo hallway, it took a while til I got it where I felt like it worked, but that involved lowering the texture quality of the wall, but I think with the flashlight filter it looks better, Tell me what you think!

Prefiltered hallway. This is for the test demo to see if people like the game concept and characters. This hallway may look different in the actual game, what do you guys think of it?

Past few days' work: I decided that I will make this game guided free-roam ( sorta like FNaF: Mimic or Ruin but smaller) in GDevelop instead. The Demo's first room is coming along great! Thanks for staying with me—thoughts on what you want from this?

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Have a good Boi

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut