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BattleJuice Alchemist
2 years ago

I'm finally tying base-building and automation to the combat system in BattleJuice Alchemist. May I present to you: the alchemical autocannon! If that sounds fun, you can read the full devlog in the article below.


Hey folks,

in the last devlog I ended with teasing some kind of mystery cube. Here comes the explanation...

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The cubes you see here are power markers. Corresponding to our damage types, there is physical, fire, air, water and arcane power. Power markers are the "output" of power generators. You place power consuming elements on them to be — you might have guessed it — powered.

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The new power consuming building element you see here is an explosive flask dispenser.

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This is where base building starts to tie into combat. If powered, the flask dispenser fires explosive flasks at enemies that are unlucky enough to be kited in front of the dispenser by the player.

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Now, what's next for me to do is fleshing out the system with more buildable elements and connecting all of this to another already existing system, which I will talk about in the next devlog.

Thanks for reading! If you liked this devlog, maybe consider joining our Discord.

Have great weekend!

Alain



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Hey there!

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Steam: http://s.team/a/1384060