Game
Game Crash (Currently not being developed.)
4 years ago

I'm going to release the build of Game Crash I made today, as I'm shelving the project indefinitely until I have the skills to work on it again. Until then, I will be releasing a short game for Halloween using a more basic FPS style.




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Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)

Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.

I'm also fixing the Thrash Machine's animations by making them single sheets per animation.

Don't expect this anytime soon as it's a side project, but I am re-working a new version of the engine in MZ that should be improved based on what I learned from the first engine. (This will include updated tiles and an improved battle system.)

Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!

#FaveFNAFMerch Bootleg Music Man Shirt.

* Ready? FIGHT!

Added a CTF map based on the FNaF franchise. PINK team's helping Kelly Ketchup's Burgers whilst the GREEN team is at Fuzzy's Donuts! Tiles took from 'whtdragon' holiday tile edits: https://forums.rpgmakerweb.com/index.php?threads/festivals-and-c…

My favorite #PrideJolt LGBTQ+ characters in games are the ones I make. I remain! Leonardo! Davinichi! They're all DEAD! I REMAIN!