Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
4 months ago

I’m gonna try to see if I can get back to this next week

Just wanted to have this week for blender for fun but I gotta get to cresting the depth sort


I’m not gonna repeat myself, I just wanna work on the act game again I’ve been staring at coordinates for too long lol

Free me from this development hell



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The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector

Even tho they're not visible yet, I'm working on Object Shadows, they've been needing to get done for a while

For what I'm doing they're gonna be REALLY important

Also Balloons cuz why not and I need something to test it with

Comparing on how much I’ve done si ce the start of the year to now is kinda crazy to think about,

Just reminiscing on what I’ve done so far

After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????

Mythical YT pull I got a few days ago

Zeeki meeting his new neighbors

Adjust the art block I think I’m finally understanding level design,

Gonna start experimenting with things soon

But in the meantime get jumpscared

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit