I'm having way too much fun designing Service Pack's hard mode.
It's not just "faster AI and slower recharge" or "fight this annoying start-of-night attack" over and over, I'm adding brand new content and changing up game rules.
Next up
Happy New Deer!
To celebrate, we're replacing Scarlet!
I guess so.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Toy Mary looking for an audience.
Mary (x4)
A bohrok just followed me.
Oh yeah. Living the dream.
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Apparently the old MA2 models still work!
















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