Game
A Palace for Fools

5 years ago

I'm just posting this to show that, yes, I'm making some progress (not much, but little). I have mostly fixed some bugs and other things that aren't "giffable". I might be able to finish this thing before the next year.




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Version 1.0.0 released

This is the main (stable) release.

E P I C You might think that since I have final boss done, the game is always finished? Well, yes and no, I still haven't started doing the actual game maps, I have only test areas...

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Savepoints added. The game uses localStorage for saving, no cloud stuff. The title screen is a placeholder, will have some fancy background later.

I added that "respawn" function to make sure the player won't get stuck...

I implemented simple dialogue boxes. Since the resolution is so small (160x144), the dialogue will be short & compact. And yes, it will be skippable.

(I know, not much a progress, but I'm pretty busy writing my master's thesis right now)

Here's some #art. You don't have to thank me.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").