Next up
Time portals implemented. And that one enemy that is certainly not stolen from Super Mario!
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!
New things:
- Map (it shows the map of the whole area, but only the solid tiles, not items or anything)
- Blood shards that you need to collect to craft a blood gem
- Better graphics for the title
- ...and some minor things?
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
Slow progress is better than no progress, eh?
I added two new enemies (fish & hat), chests and life containers. And pause screen. Plus a lot of bug fixes you cannot see in the gif.
Note that this is still the test area.
I still don't have too much time to work on this project, but I'm still going to (try to) finish it by Christmas.
I added a new type of portal that will send the player to the final area of the game.
Here's some #art. You don't have to thank me.
And back to development hell/heaven! Next thing to add: items to the shop, obviously.
(EDIT: and maybe edit those chains, they look a little silly)
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