Game
A Palace for Fools

6 years ago

And back to development hell/heaven! Next thing to add: items to the shop, obviously.

(EDIT: and maybe edit those chains, they look a little silly)




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I'm just posting this to show that, yes, I'm making some progress (not much, but little). I have mostly fixed some bugs and other things that aren't "giffable". I might be able to finish this thing before the next year.

Stuff

Devlog is coming once I draw the logo and create the game page.

Time portals implemented. And that one enemy that is certainly not stolen from Super Mario!

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Here's some #art. You don't have to thank me.

Version 1.0.0 released

This is the main (stable) release.

Now you can buy items. I might add a confirmation box that asks if you really want to buy that item. Maybe.

Drawing those propellers took surprising amount of time, but hey, now you know how the palace can be flying!

Next thing to add: gamepad support?

This happens if I put every 15 different enemies to the same room. At least no one of them is skipping through walls like they used to... There won't be more than 3-4 enemies max per room in the final version, though, this is pure testing.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.