Next up
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Here's some #art. You don't have to thank me.
E P I C You might think that since I have final boss done, the game is always finished? Well, yes and no, I still haven't started doing the actual game maps, I have only test areas...
I implemented simple dialogue boxes. Since the resolution is so small (160x144), the dialogue will be short & compact. And yes, it will be skippable.
(I know, not much a progress, but I'm pretty busy writing my master's thesis right now)
Version 1.0.0 released
This is the main (stable) release.
I'm just posting this to show that, yes, I'm making some progress (not much, but little). I have mostly fixed some bugs and other things that aren't "giffable". I might be able to finish this thing before the next year.
Stuff
Devlog is coming once I draw the logo and create the game page.
New things:
- Map (it shows the map of the whole area, but only the solid tiles, not items or anything)
- Blood shards that you need to collect to craft a blood gem
- Better graphics for the title
- ...and some minor things?
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
Time portals implemented. And that one enemy that is certainly not stolen from Super Mario!
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