Game
A Palace for Fools

5 years ago

Now you can buy items. I might add a confirmation box that asks if you really want to buy that item. Maybe.

Drawing those propellers took surprising amount of time, but hey, now you know how the palace can be flying!

Next thing to add: gamepad support?




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The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

This happens if I put every 15 different enemies to the same room. At least no one of them is skipping through walls like they used to... There won't be more than 3-4 enemies max per room in the final version, though, this is pure testing.

I implemented simple dialogue boxes. Since the resolution is so small (160x144), the dialogue will be short & compact. And yes, it will be skippable.

(I know, not much a progress, but I'm pretty busy writing my master's thesis right now)

I still don't have too much time to work on this project, but I'm still going to (try to) finish it by Christmas.

I added a new type of portal that will send the player to the final area of the game.

I'm just posting this to show that, yes, I'm making some progress (not much, but little). I have mostly fixed some bugs and other things that aren't "giffable". I might be able to finish this thing before the next year.

And back to development hell/heaven! Next thing to add: items to the shop, obviously.

(EDIT: and maybe edit those chains, they look a little silly)

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Time portals implemented. And that one enemy that is certainly not stolen from Super Mario!

Here's some #art. You don't have to thank me.