Game
R3VIVED: GH0ST SH1P [BETA] [BACK IN DEV]
11 years ago

I'm learning!


I’m slowly learning about stuff for Inform. Before I had to make seperate rooms for text when I wanted to make cutscenes, but now I found out how to make new stuff!

Not only will this help with space, but it will also make things easier for me. I will constantly go back to revise stuff when I find new things that make the game easier to interact with. I’m learning about locked doors, and how to make it so that certain objects allow you to go through them, but that’s something else.

That’s all for now!



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

not the greatest house, but it's a house! :D

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Annie of the stars