Game
R3VIVED: GH0ST SH1P [BETA] [BACK IN DEV]
11 years ago

I'm learning!


I’m slowly learning about stuff for Inform. Before I had to make seperate rooms for text when I wanted to make cutscenes, but now I found out how to make new stuff!

Not only will this help with space, but it will also make things easier for me. I will constantly go back to revise stuff when I find new things that make the game easier to interact with. I’m learning about locked doors, and how to make it so that certain objects allow you to go through them, but that’s something else.

That’s all for now!



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Showing off player 2 😎

What do you think?

Regional Bulbasaur. #Pokemon

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.