Game
R3VIVED: GH0ST SH1P [BETA] [BACK IN DEV]
10 years ago

I'm learning!


I’m slowly learning about stuff for Inform. Before I had to make seperate rooms for text when I wanted to make cutscenes, but now I found out how to make new stuff!

Not only will this help with space, but it will also make things easier for me. I will constantly go back to revise stuff when I find new things that make the game easier to interact with. I’m learning about locked doors, and how to make it so that certain objects allow you to go through them, but that’s something else.

That’s all for now!



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

I was bored, so... ManutKat.

Microsoft Windows XP Unprofessional (windows logo prototype)

Alone Together....

it happens

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror