Next up
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Happy Crisis
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
After several shipping delays *it* has arrived DUN DUN DUN!!!
Wanted to try my hand at digital painting, I like how it came out.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
Merry Christler! And a Happy Mew Years!
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.










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