Game
Muppy Muddington Tale
6 years ago

I'm mixing this in with a in a top down RPG story, and the battles and some of the missions as the platforming levels, to make things slightly more original, and fitting with the story.




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I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Tried to practice drawing some more with a certain hedgehog.

Happy Crisis

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

After several shipping delays *it* has arrived DUN DUN DUN!!!

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).