Game
Muppy Muddington Tale

2 years ago

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later


Update 5/18/2023 3:40pm EST : The Linux(Appimage) build is currently uploading and will be available momentarily. I did not test it cause I don't actually have a Linux(or Mac) Apparently I clicked the build button twice, and using the free version of Gdevelop only allows 2 builds a day so I'll release the Mac version tomorrow.



1 comment

Loading...

Next up

I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.

Finally re-did the designs for the main trio in my new style.

I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total

Tried to practice drawing some more with a certain hedgehog.

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Wanted to try my hand at digital painting, I like how it came out.

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.