Next up
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
Wanted to practice drawing something different than usual so I drew Sans since the Deltarune newsletter just dropped lol. pretty proud of it being just a real quick doodle.
Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!
Was looking through some of my old stuff and found this dumb thing I drew in 2015. Completely forgot it existed and wish it would have stayed that way lol.
Wanted to draw something in a(slightly) higher resolution style compared to my normal drawings, so I drew Lilly. Tried to capture a Paper Mario esque vibe with it, and I'm really proud of how it came out!
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
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