For 9 months, we never have been able to bring this project back because for me, it has become a fatigue to attempt working on a full-scale game like this. The devteam has been dead for a lot of time, and i never had the big time to keep on working this.
Ever since i was banned in a Mega Man discord server where i learned about Mega Engine, things fell to a extreme tension. Thus, i only have very less people who know much of this engine.
I want to learn a lesson that i shouldn’t make this ambitious stuff, and i’d better know how to upload games only when it’s far from the beginning. I’m sorry to all of you who were expecting me to work on it, but the dream has ended.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Showing off player 2 😎
What do you think?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Explosive domino effect
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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