26 days ago

I'm so proud of this update stack scheme. It's made a system that is far closer to how Minecraft actually evaluates block updates.

Yes, i've tested stuff in-game too to analyse how each redstone component works. Very helpful for understanding BUs.




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ok so im not a total loser then :')

oh my god i am such an idiot. in my recent project i make this point and I swear to god that wasnt meant to be a joke about being unable to count to 3 or something, I really am just that vacant.

v0.2:

- Buggy player controller added.

- You can now select blocks with keys 1-9.

https://scratch.mit.edu/projects/1257057231/

I also shared the decompiled version (the one I use to work on it):

https://scratch.mit.edu/projects/1259130642/

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

My next project will probably be "What would I add to 4.0?".

I think it'd be nice to talk about what direction Scratch should go in, as someone who is now more intimate with the code and design philosophy than I am with your mom (thats a high bar, too).

I had an idea for a new game. Turns out I forgor something: I suck lmao

I shared a project to my testing account that shows a way to fetch unicode characters through an exploit.

https://scratch.mit.edu/projects/1258016206/