


I'm so proud of this update stack scheme. It's made a system that is far closer to how Minecraft actually evaluates block updates.
Yes, i've tested stuff in-game too to analyse how each redstone component works. Very helpful for understanding BUs.
Next up
ok so im not a total loser then :')
oh my god i am such an idiot. in my recent project i make this point and I swear to god that wasnt meant to be a joke about being unable to count to 3 or something, I really am just that vacant.
v0.2:
- Buggy player controller added.
- You can now select blocks with keys 1-9.
https://scratch.mit.edu/projects/1257057231/
I also shared the decompiled version (the one I use to work on it):
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
...sure.
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
My next project will probably be "What would I add to 4.0?".
I think it'd be nice to talk about what direction Scratch should go in, as someone who is now more intimate with the code and design philosophy than I am with your mom (thats a high bar, too).
I had an idea for a new game. Turns out I forgor something: I suck lmao
Dude
I shared a project to my testing account that shows a way to fetch unicode characters through an exploit.










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