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(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)


(#Update #VolumetricLights) I've developed new volumetric lights for my game, using UE5 Niagara system, to add more realistcity to the game and feel more alive. They are animated as well so they feel like they are made out of dust. Video Coming Soon!
(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history
Hope you like this video, Thank you so much for 700+ Followers !! 
Back in action!
I've finally finished everything I had planned, and I'm preparing something that I'm sure you'll love, as it will help make the wait for the full Reunion Fate more bearable.
#PixelArt #PixelArtist #Creator #Enemies #PixelAnimations #Sheets
Hi, my game largely inspired by “Sort the Court!” but in multiplayer mode! Where you can send each other assassinations, attacks, etc. The game still has quite a few network bugs, and I need to translate it into English. (No AI, just me and Paint xD)
(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.
(#MapUpdate #WorldPartition) I've Update the visuals added weather effects and more to the game, and on top of that, I've created world-partition setup for foliage, so I can optimize the game as much as possible so everyone can play it.

Rat and Cat ;3













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