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11 months ago

(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)




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(#Showcase) I'm showcasing that you are 100% able to change the characters in-game at runtime, from male to female in a instant! Tomorow i will explain a little bit more about how traits works and how they are affecting your character.

(#New #Map #Testing) I've updated and resize the map-scale 8x Times since last time just to see how much my PCG tool can handle it, on top of that now map uses Word-Partition set-up and the performance are sky-rocketed gain about 4x times the performance

(#CC > #GamePlay) From CC Tool to Gameplay I officially done it, now my characters created with my CC tool can be fully transferred used & remodified if need inside the game, I was working on this for the past to days, that's why I didn't post anything.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

(#Gameplay #Snow) First time placed character on a map, and a snowy one, and showing off some of the traits, example when your character feel extreme cold, getting tired of walking and he want to do his needs, and many, many more to come stay tuned!

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

(#MapUpdate #WorldPartition) I've Update the visuals added weather effects and more to the game, and on top of that, I've created world-partition setup for foliage, so I can optimize the game as much as possible so everyone can play it.

(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

(#GamePlayVideo #NewVolumetricLights) I've posted a pictures of new volumetric lights I've been working on using Niagara on UE5, and in this video I showcase them at run-time, hope you like it. And most importantly I officially added map to my game!