5 years ago

I'm still developing the fan game.


hello good afternoon to the people who follow me. The project remains firm and strong, in case you are wondering. I just didn't have time to program. And that full demonstration of thorns? lol

I am still correcting the "new" demo, it is to improve the first phase of Amy and Knuckles (some haters did not like the amount of thorns in these stages lolol). With good reason, I was out of ideas for new gimmiks and gave priority to the following phases. This has already been fixed. I have videos on my channel showing the progress of the project. A hug to all and see you soon.



0 comments

Loading...

Next up

In the early stages, I wrote this to serve as "markup".

After creating layout and gimmiks, I start to create a random level design and do tests with EACH character, to know how long it took each character to reach "GOAL"

Hello, people.

I will change tileset of this phase. It is much less worked out compared to the others.

And without haste.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc