Next up
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
IT'S WORKING! As far as I can tell, the player's score, high score, and difficulty are now all saved to and loaded from a Json file on the application's persistent data directory (which is in the user's program files directory on their computer)!
I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
It's officially done! The artwork for the soldier (aka wasp) enemy has been re-shaded! This one was a lot more difficult than the other enemies because it turns out I'd flattened the image before exporting it... for some reason...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.
Alright, I've been thinking... I wanna do a fly-off-screen when you complete a stage in Hensen Hopper (classic shmup stuff) and I COULD just hardcode it into the character controller script but I came up with a more nuanced solution.
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.













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