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After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
New version (0.7.0) adds a lot of small improvements, most notably elemental resistances and being able to see all units' HP when attacking/ using skills. Some skills have also been rebalanced (RIP Flurry).
@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!
Hey GJ! In my lengthy absence, I've made 3 new dungeons! The one shown here is water themed, and emphasizes puzzles over combat (don't worry, it's not Water Temple). The boss battle at the end is all action though (as far as SRPGs go).
Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!
New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.
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