
I made a post process effect for the temporal displacement mechanic. Now there's some visual feedback for when you're sent forwards in time. #screenshotsaturday
Next up
After 5 years of on-and-off development, we're ending development of our puzzle-platformer, Blob Person. We're releasing the project files and our final build today, free for anyone to use how they wish!
Blob Person loves hats, and there's a surprising amount of free hats lying around these blob corpses. Probably nothing to worry about...
Blob Person has a new update! The movement mechanics have been updated with a new dash and a roll. This makes Blob Person f a s t
So now I can speed run it
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
I completely broke my game while speed running it
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Spent the past few days refining Blob Person's mechanics. Now Blob Person's got skillz
Started learning Niagara so I can make a battle scene for level 5. Making some good progress so far!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Been working on creating fast paced sections that incorporate the time switch mechanic and the blob cannons. Fun results! #screenshotsaturday











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