4 years ago

I made a tutorial about 2D Melee Combat in Unreal Engine 5 :D

https://youtu.be/JCdRe4kC3FM


2D MELEE COMBAT in Unreal Engine 5 - Beginner Tutorial
This video will teach you how to make 2D sprite based MELEE COMBAT in Unreal Engine 5. We'll go through the process of setting up a hitbox and triggering it ...
https://www.youtube.com/watch?v=JCdRe4kC3FM


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Now that the project is nearing completion, it's fun to look back at how it started. This was me getting the DK Bongos working in Unreal Engine 5 for the first time.

Been playing around a bit with Sonic in Unreal Engine 5 and took some screenshots. Also made a video about the whole process and showing off some gameplay in semi open world maps. https://youtu.be/93GnBMPo1o4

I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

The bull rush will catapult you forward and allow you to break through gates

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

I finally got around to adding chain combos to my beat 'em up. Here's a full dev log about the struggles I had with it: https://youtu.be/aFIs2V5eqOg

I added special moves, such as an uppercut and slide to my beat 'em up and made a devlog about the process :) https://youtu.be/3lF99tlYfHA

Готово на 50%.

50% complete.

Timing a block correctly will stun and slow down the enemy