![](https://m.gjcdn.net/fireside-post-image/900/12925460-r2x9gukf-v4.webp)
I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D
This is a feature I was really excited about making!
https://youtu.be/83IJAuC7kkw
Next up
I finally got around to adding chain combos to my beat 'em up. Here's a full dev log about the struggles I had with it: https://youtu.be/aFIs2V5eqOg
Trying out lane switches in the actual level for the first time
Now that the project is nearing completion, it's fun to look back at how it started. This was me getting the DK Bongos working in Unreal Engine 5 for the first time.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Might still need to adjust some values...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I upgraded the project to Unreal Engine 5 and this is what a night scene looks like with Lumen enabled
This project started as me finally trying out what Unreal Engine can do with 2D, but after seeing the nice result of Sprites in a stylized 3D world I decided to start making a side scrolling beat 'em up with this style. Stay tuned for more updates.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The shockwave is activated through the clap sensor on the DK Bongos
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