I managed to place the enemies, create the weapon, the mission system, stamina (still not working properly) and dialogues. Today I'm making the shooting animation that I'm going to implement along with the ammo system.
Next up
UPGERECRY released!
It's another simple game I made in one day at Turbowarp. The objective is for you to use your jetpack to collect the Crystals so as not to increase the fire.
Note: From now on I will communicate when the game release.
My first #FanArtFriday :)
Goodnight! This is a new project that I'm working on and I made a video to show the beginning of development.
About these 11 days of development after the last devlog and what's been created and what's been added.
Good evening!
Today, I finished adding the enemy spawning system. Now I pretend make the player stats and combat system.
Good evening!
I updated the game with @TakameKitsune suggestion! Thank you for the suggestion, but now speaking of my disappearance on the platform:
Good evening!
Today I made a very simple game in TurboWarp in which you have to use your bow to protect yourself from the squares that come towards you.
I am starting to work on a quest system. However, before that, I implemented the dialogue system and began considering adding a karma system that changes based on the player's actions.
(The bug in the video I'll fix later)
About below:
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