Game
LISA: Vegaful in Hopeful

3 years ago

I made another update. Hopefully the issue with that last truck scene is finally fixed.

No, I don't know why I named this release after a Talking Heads song either. I mean, I know the logic I had, I just don't know why I actually went through with it.


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Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!

Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.

I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.

Labor Day.

Crimbo.

The Vega Route has begun actual development.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

I'm not allowed to post this without writing a few words, but there's not really all that much to say.

Watched The French Dispatch a few days ago.

Good movie! I liked it a lot!

Also, I made this abomination because of it.