1 year ago

I manually created volumetric lighting in my game using beams today! What did you guys do?


You might be wondering, doesn't Roblox already have this? Well... no, actually. Their sun rays are often buggy and unrealistic compared to actually rays hitting particles such as fog. And, they are only seen when looking near the sun. None of these images use the built in rays.

How was it done? Light hits several beams stacked on each other. The beams have high light emission. This makes fog that light can pass through.



0 comments

Loading...

Next up

Been working on a new ghost character! Expect to see him in a later game for whatever I may make! #3d #blender #ghost

Congrats on the personality, I guess. 👏 #Blender #Animation #Art #3D

The glorious saxophone. #animation #blender #3d #spiffy

I drew an roblox avatar i made today, a little witch girl, with magic powers i guess?

Whilst redesigning Spiffy I decided to make a fun little render! #art #3d #blender #3dart #digital

💰Hey all you upcoming creators! Go check out the brand new Robiz Plus campaign maker! ⬇️

Our first look into Spiffy's world! Now that I've actually seen what I am capable of, I am going to start making some awesome renders! I hope I inspire you! :) #spiffy #art #3d #blender #artist #star #popstar

Have a great fathers day everyone! #father #fathersday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Toad's a filthy camper!!! #mariokart8deluxe #toad #mario (Many models were extracted from the game, this is mainly a lighting test with added normalmaps and textures)