7 months ago

I manually created volumetric lighting in my game using beams today! What did you guys do?


You might be wondering, doesn't Roblox already have this? Well... no, actually. Their sun rays are often buggy and unrealistic compared to actually rays hitting particles such as fog. And, they are only seen when looking near the sun. None of these images use the built in rays.

How was it done? Light hits several beams stacked on each other. The beams have high light emission. This makes fog that light can pass through.



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Working on weapons!! Used for both animations and the game.

"Put the fries in the bag, sir."

Very quick model change. ALSO, I need help! I want to start posting on YouTube (Devlogs) again but I have absolutely no idea what to post!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

New shotgun weapon?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Made a concept animation of what the new weapon could look like!